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So i'm working with unity and mySQL database and Php. I need it to insert data into the database from this code. It works with connecting to database and all, checks if fields are empty and the check if it(email/username) already exists works. But when it is available it doesn't work. For obvious reason is censored all the import stuff like connection names and such using **** Php code here // CONNECTIONS ========================================================= $host = "localhost"; //put your host here $user = "*******"; //in general is root $password = "******"; //use your password here $dbname = "*****"; //your database mysql_connect($host, $user, $password) or die("Cant connect into database1"); mysql_select_db($dbname)or die("Cant connect into database"); // ============================================================================= $unityHash = $_POST["myform_hash"]; $phpHash = "********"; $nick = $_POST["myform_nick"]; $pass = md5($_POST["myform_pass"]); // md5 hashes the password $email = $_POST["myform_email"]; if(!$nick || !$pass || !$email) { echo "Login, password, or email cant be empty."; } else { if ($unityHash != $phpHash) { echo "HASH code is different from your game, you infidel."; } else { $checkuser = mysql_query("SELECT name FROM scores WHERE name='$nick'"); $username_exist = mysql_num_rows($checkuser); $checkemail = mysql_query("SELECT email FROM scores WHERE email='$email'"); $email_exist = mysql_num_rows($checkemail); if($username_exist > 0) { echo "Sorry but the username you specified has already been taken. Please pick another one."; unset($nick); exit(); } if($email_exist > 0) { echo "Sorry but the email is already in use. Please use another one."; unset($email); exit(); } if($username_exist = 0 && $email_exist = 0) // This is the part that doesn't work... { $query = "INSERT INTO scores (id, name, password, email, balance, level, xp, wins, loses) VALUES (NULL, '$nick', '$pass', '$email', '0', '0', '0', '0', '0');"; echo "You have successfully Registered"; } } } mysql_close(); ?> and this is the Javascript code inside unity. #pragma strict private var formNick = ""; //this is the field where the player will put the name to login private var formPassword = ""; //this is his password private var formEmail = ""; //this is his email var formText = ""; //this field is where the messages sent by PHP script will be in var URL = "http://*********.com/*******.php"; var hash = "*********"; private var textrect = Rect (10, 150, 500, 100); //just make a GUI object rectangle function OnGUI() { GUI.Label( Rect (10, 10, 80, 20), "Your Email:" ); //text with your nick GUI.Label( Rect (10, 30, 80, 20), "Your Name:" ); GUI.Label( Rect (10, 50, 80, 20), "Your Pass:" ); formEmail = GUI.TextField ( Rect (90, 10, 100, 20), formEmail ); //here you will insert the new value to variable formNick formNick = GUI.TextField ( Rect (90, 30, 100, 20), formNick ); //same as above, but for password formPassword = GUI.TextField ( Rect (90, 50, 100, 20), formPassword ); if ( GUI.Button ( Rect (10, 90, 100, 20) , "Register" ) ){ //just a button Register(); } if ( GUI.Button ( Rect (110, 90, 100, 20) , "Back" ) ) { Application.LoadLevel("Menu_Login"); } GUI.TextArea( textrect, formText ); } function Register() { var form = new WWWForm(); //here you create a new form connection form.AddField( "myform_hash", hash ); //add your hash code to the field myform_hash for php form.AddField( "myform_nick", formNick ); form.AddField( "myform_pass", formPassword ); form.AddField( "myform_email", formEmail ); var w = WWW(URL, form); yield w; if (w.error != null) { print(w.error); //if there is an error, tell us } else { print("Test ok"); formText = w.data; w.Dispose(); //clear our form in game } }

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